This event group covers a best-of-three League of Legends match between Gen.G and DN SOOPers in the LCK Rounds 1-2, originally scheduled for April 23, 2026 at 6:00 AM EDT. Markets span individual game outcomes (Game 1, 2, 3 winners), series-level results (match winner, game count, handicap), and in-game statistics (kills, dragons, barons, inhibitors, quadra/penta kills, first blood, odd/even totals). Resolution depends on official match completion and in-game event tracking via gol.gg.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi resolve based on official match results from gol.gg, with identical treatment of forfeits, walkovers, cancellations, and delays beyond 7 days as 50-50 outcomes.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Series winner (BO3) resolves to the team winning 2 games first; forfeits/walkovers during play count as wins, but pre-match forfeits resolve 50-50.
Individual game winners resolve based on completed game results; incomplete games resolve 50-50 unless a winner is determined before stoppage.
Games Total (O/U 2.5) resolves Over if 3+ games played, Under if fewer; forfeits/walkovers during series count toward total if series completes.
Game Handicap (-1.5/+1.5) resolves Gen.G if they win 2+ more games than DN SOOPers; forfeits/walkovers during play count, but pre-match forfeits resolve 50-50.
In-game events (inhibitors, dragons, baron, kills, penta/quadra kills, first blood) resolve based on game completion; incomplete games resolve 50-50 unless event occurred before stoppage.
Kill totals (Odd/Even, Over/Under thresholds) resolve based on completed games only; incomplete games resolve 50-50.
Match cancellation, no play within 7 days, or series tie all resolve 50-50.
Remade games resolve based on the remade game only; if first blood occurred before remake, that result stands.
Edge cases & Clarifications:
Forfeit During Series vs. Pre-Match Forfeit: If a team forfeits after the series begins (e.g., after Game 1), the opposing team wins and markets resolve accordingly. If a team forfeits before any game is played, the series resolves 50-50.
Series Clinch Before Game 3: If one team wins 2 games and the series is decided, Game 3 markets (penta kills, dragons, inhibitors, kills, baron, odd/even kills) resolve 50-50 because Game 3 is not played.
Incomplete Game with Event Occurrence: If Game 1/2/3 begins but does not complete (e.g., surrender), in-game event markets resolve based on whether the event occurred before stoppage. If the event did not occur, markets resolve No (for yes/no events) or 50-50 (for team-specific events like first blood).
Game Remake: If a game is remade, all resolution is based on the remade game only. Exception: first blood markets resolve to the team that secured first blood prior to the remake if it occurred; otherwise, resolution is based on the remade game.
Execution vs. Champion Kill: For kill-count markets (Odd/Even, Over/Under), only champion-to-champion kills count. Executions to turrets, minions, or neutral monsters do not count.
Timing:
Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish, resolution uses consensus of credible reporting and video evidence. Series and game outcomes resolve immediately upon completion; in-game event markets resolve upon game completion or stoppage.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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