TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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polymarket
kalshi
Trending

LoL: G2 Esports vs BNK FEARX (BO5) - First Stand Group A

Volume:
$9,242,553
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL Decider match between G2 Esports and BNK FEARX in the First Stand Group A, initially scheduled for March 20 at 2:00PM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against BNK FEARX. This market will resolve to "BNK FEARX" if BNK FEARX win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the official outcome of the LoL match between G2 Esports and BNK FEARX, with Polymarket providing detailed game-level and objective-level markets while Kalshi covers the series winner, all sourced from gol.gg.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting may be used instead, including video evidence.

Core resolution logic:

  • Series winner market (Polymarket Q1, Kalshi) resolves to the team that wins the best-of-5 match, or 50-50 if the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined.
  • Individual game winner markets (Polymarket Q2, Q50, Q82) resolve based on the winner of that specific game, or 50-50 if the game is not completed for any reason.
  • Games total markets (Polymarket Q6, Q52) resolve based on the total number of games played in the series, counting forfeits/walkovers/defaults as completed games.
  • Game-specific objective markets (kills, dragons, barons, inhibitors, first blood, penta/quadra kills, odd/even kills) resolve based on in-game statistics from the completed game, or 50-50 if the game is not completed or never played.
  • If a game begins but is not completed, markets for that game resolve 50-50 unless a specific outcome (e.g., first blood) occurred prior to stoppage.
  • If a game is remade, resolution is based on the remade game only.
  • If the series result is already determined before a game is needed (e.g., a team clinches before Game 5), that game's markets resolve 50-50.

Edge cases & Clarifications:

  • Forfeit/Disqualification/Walkover: If a match ends due to forfeit, disqualification, or walkover before play begins, series winner resolves 50-50. If a team wins due to opponent forfeiture during the series, the series resolves to the winning team. If the clinching game is forfeited, it counts as a completed match and the series resolves to the team that clinched.
  • Game Remake: If a game is remade, all markets for that game resolve based on the remade game only, not the original game.
  • Series Clinch Before Final Game: If a team clinches the series before Game 5 is needed (e.g., winning 3-1), Game 5 markets resolve 50-50 as the game is never played.
  • Incomplete Game with Partial Outcome: If a game begins but does not complete, markets for that game resolve 50-50 unless a specific outcome (e.g., first blood) occurred prior to stoppage. For example, if first blood occurred before the game ended via surrender, first blood markets resolve to the team that secured it.
  • Execution vs Kill Attribution: For kill-based markets, only champion kills count; executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count toward the total.

Timing:

Resolution occurs upon official publication of results on gol.gg within 2 hours of event conclusion, or upon consensus of credible reporting if gol.gg does not publish within that window. The event is initially scheduled for March 20 at 2:00 PM ET (with some markets noting 9:00 AM or 9:10 AM ET, likely reflecting time zone or schedule variations).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.