TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: Forsaken vs BOMBA Team (BO3) - Rift Legends Regular Season

Volume:
$145,548
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Forsaken and BOMBA Team in the Rift Legends Regular Season, scheduled for April 14, 2026 at 1:30 PM EDT. Markets span series outcomes, individual game winners, and in-game statistics (kills, objectives, multi-kills) across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve based on official gol.gg esports data, with identical handling of forfeits, walkovers, disqualifications, and the 7-day delay threshold, though Polymarket provides more detailed game-specific resolution rules while Kalshi focuses on the series-level maps-played threshold.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours of event conclusion.

Core resolution logic:

  • All markets resolve based on the actual outcome of the LoL match between Forsaken and BOMBA Team in the Rift Legends Regular Season, initially scheduled for April 14, 2026 at 1:30 PM ET.
  • Games won by forfeit, disqualification, walkover, or default count toward series totals and game-specific outcomes, provided the match is completed.
  • If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, series-level markets resolve to 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover before a clinching game is played, series-level markets resolve to 50-50; however, if the clinching game itself is forfeited, the match counts as completed and resolves to the winning team.
  • Game-specific markets (Game 1, 2, 3 winners and in-game events) resolve 50-50 if that game is never played due to forfeit, walkover, or disqualification, or if the series is already clinched before that game is needed.
  • Game-specific in-game event markets (kills, dragons, barons, inhibitors) resolve based on the actual game state prior to stoppage if the game begins but does not complete via surrender; if no event occurred, the market resolves NO.
  • If a game is remade, resolution is based on the remade game only.
  • The Kalshi market 'If over 2.5 maps are played' resolves YES if 3 or more games are completed; this aligns with the Polymarket 'Games Total: O/U 2.5' market which resolves Over if 3 or more games are played.

Edge cases & Clarifications:

  • Clinching Game Forfeiture: If the match ends due to the clinching game being forfeited (e.g., Game 3 is forfeited when the series is 1-1), the match counts as completed and resolves to the team that won the forfeited game. This counts toward the games-played total.
  • Incomplete Match with Early Forfeiture: If the match begins but is not completed, and one team wins due to opponent forfeiture before the series is clinched (e.g., Game 1 is forfeited when the series is 0-0), series-level markets resolve to 50-50, not to the team that won the forfeited game.
  • Game-Specific Resolution During Series Clinch: If a game is not played because the series result has already been determined (e.g., Game 3 is not needed because one team has already won 2 games), all game-specific markets for that game resolve to 50-50.
  • Surrender Before In-Game Event: If a game begins but is not completed and ends via surrender, in-game event markets (dragons, barons, inhibitors, kills, multi-kills) resolve based on whether the event occurred prior to stoppage. If no event occurred, the market resolves NO.
  • 7-Day Delay Without Winner: If the match is delayed beyond 7 days from the scheduled date (April 14, 2026) without a winner determined, all markets resolve to 50-50.

Timing:

Resolution occurs upon official publication of final results on gol.gg esports within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence. The 7-day delay threshold is measured from the original scheduled date of April 14, 2026 at 1:30 PM ET.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.