TOTAL VOLUME:

$54.4b

24H VOL:

$216,099,358

OPEN INTEREST:

$1,189,677,720

500,754

Markets across

13,672

events

MATCHED EVENTS:

1,801

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: Dplus KIA vs T1 (BO3) - LCK Rounds 1-2

Volume:
$4,446,613
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between Dplus KIA and T1 in the LCK Rounds 1-2, scheduled for April 17, 2026 at 6:00 AM EDT. Markets span series outcomes, individual game winners, objective control (Baron, Dragon, Inhibitors), kill statistics (totals, odd/even, multi-kills), and first blood events across Games 1, 2, and 3.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: Polymarket resolves based on official gol.gg data with a 2-hour fallback to credible reporting, while Kalshi uses the same underlying match outcome; all game-level markets (inhibitors, dragons, baron, kills, quadra/penta kills) resolve 50-50 if the game is not played or the series is decided before that game, and all series-level markets resolve based on final match result with 7-day delay threshold and forfeit/walkover provisions.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series winner (Dplus KIA vs T1) resolves to the team that wins the best-of-3 match; if canceled, delayed beyond 7 days, or ends in forfeit/walkover, resolves 50-50.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeit/walkover games count if match is completed; if match incomplete or canceled, resolves 50-50.
  • Game Handicap (T1 -1.5 vs Dplus KIA +1.5) resolves to T1 if T1 wins 2+ more games than Dplus KIA; otherwise resolves to Dplus KIA; forfeit/walkover games count if match completed.
  • Individual game markets (Game 1/2/3 winner, first blood, odd/even kills, kill thresholds) resolve based on completed game data; if game not played due to series clinch, forfeit, or walkover, resolve 50-50.
  • Objective markets (inhibitors, dragons, baron, quadra/penta kills) within a game resolve Yes/No based on whether both teams achieved the condition prior to game completion; if game not played or series clinched before game, resolve 50-50; if game surrendered, resolve based on state at surrender.
  • All markets resolve based on official gol.gg data; if gol.gg does not publish within 2 hours of event conclusion, credible reporting consensus and video evidence may be used.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played (e.g., wins 2-0), all markets for the unplayed game(s) resolve 50-50, including game winner, first blood, kill thresholds, and objective markets.
  • Game Surrender Mid-Play: If a game begins but ends via surrender before completion, objective markets (inhibitors, dragons, baron, quadra/penta kills) resolve based on the state at surrender; if the condition was not met, resolve No; kill count markets resolve based on kills recorded prior to surrender.
  • Game Remake: If a game is remade, all resolution is based on the remade game only; for first blood, if first blood occurred prior to remake, that result stands; otherwise, resolution is based on the remade game.
  • Match Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 17, 6:00 AM ET) without a winner determined, all markets resolve 50-50.
  • Forfeit, Disqualification, or Walkover: If the match ends due to forfeit, disqualification, or walkover before play begins, series-level markets resolve 50-50; if one team wins due to opponent forfeit/disqualification after play begins, that team is credited the win and series-level markets resolve accordingly.

Timing:

Resolution occurs upon official publication by gol.gg within 2 hours of match/game conclusion; if gol.gg does not publish within 2 hours, resolution may be based on credible reporting consensus and video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.