TOTAL VOLUME:

$54.3b

24H VOL:

$198,896,558

OPEN INTEREST:

$1,191,591,877

500,572

Markets across

13,691

events

MATCHED EVENTS:

1,797

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Disguised vs Cloud9 (BO3) - LCS Regular Season

Volume:
$319,323
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Disguised and Cloud9 in the LCS Regular Season, initially scheduled for April 18 at 4:00PM ET. This market will resolve to "Disguised" if Disguised win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against Disguised. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the Disguised vs Cloud9 BO3 match scheduled for April 18, 2026 at 4:00 PM EDT, with identical treatment of cancellations, forfeits, and delays beyond 7 days as 50-50 outcomes.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if results not published within 2 hours of event conclusion.

Core resolution logic:

  • Series Winner (Polymarket Q50 / Kalshi): Resolves to the team that wins the best-of-three match. Disguised wins if they take 2 games; Cloud9 wins if they take 2 games.
  • Individual Game Winners (Polymarket Q52-Q54): Each game resolves to the team that wins that specific game, provided the game is completed.
  • Games Total Over/Under 2.5 (Polymarket Q1): Resolves Over if 3+ games are played; Under if fewer than 3 games are played. Forfeits, disqualifications, walkovers, and defaults count toward total if match is completed.
  • Game Handicap C9 (-1.5) vs Disguised (+1.5) (Polymarket Q56): Resolves to Cloud9 if Cloud9 wins 2+ more games than Disguised; otherwise resolves to Disguised.
  • In-Game Statistics (Polymarket Q4-Q71): All in-game metrics (dragon kills, baron kills, inhibitor destruction, kills totals, quadra/penta kills, first blood, odd/even kills) resolve based on completed game data from gol.gg.
  • Cancellation / Delay / Forfeit / Walkover: If match is canceled, ends in tie, or delayed beyond 7 days without winner determined, all markets resolve 50-50. If match begins but is not completed due to forfeit/disqualification/walkover, series winner resolves 50-50; individual game markets resolve based on completion status.
  • Exactly ONE team will resolve as the series winner across all platforms.

Edge cases & Clarifications:

  • Clinching Game Forfeit: If the clinching game (the game that determines the series winner) is forfeited, the match counts as completed and resolves to the team that clinched via forfeit. The series winner market and Games Total market both resolve based on this completed series.
  • Game Remakes: If any individual game is remade, all in-game statistics and game winner markets resolve based on the remade game only, not the original game. The Games Total market counts the remade game as one game.
  • Series Clinch Before Game 3: If a team clinches the series 2-0 before Game 3 is played, Game 3 does not occur. All Game 3 markets (in-game stats, game winner) resolve 50-50. The series winner and Games Total markets resolve normally based on the 2-0 result.
  • Incomplete Game with Partial Outcome: If a game begins but is not completed and ends via surrender, in-game statistic markets (dragons, barons, inhibitors, kills, quadra/penta kills) resolve based on data prior to stoppage. If the condition was not met prior to stoppage, the market resolves No. First blood markets resolve to the team that secured first blood prior to stoppage, or 50-50 if first blood did not occur.
  • No Kills Recorded: If a completed game records zero total kills, the Odd/Even Total Kills market resolves 50-50. All other kill-based markets (Over/Under thresholds, quadra/penta kills) resolve based on the zero-kill outcome.

Timing:

Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion. If gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence. Series winner is determined when one team clinches 2 game wins.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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