TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

Volume:
$1,305,227
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a Best-of-3 League of Legends match between Anyone's Legend and Top Esports in the Esports World Cup China Qualifier Phase 2, scheduled for March 30, 2026 at 6:00 AM ET. The markets span series-level outcomes (match winner, game count), individual game winners (Games 1–3), and in-game mechanics (kills, objectives like Baron/Dragons/Inhibitors). Resolution depends on official match completion and data from gol.gg/esports/home.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical fallback procedures (credible reporting and video evidence if gol.gg does not publish within 2 hours), and apply the same game-completion, forfeit, and remake rules across all match and in-game markets.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting and video evidence.

Core resolution logic:

  • Match-level markets (winner, handicap, games total) resolve based on the final series outcome: the team that wins the required number of games (2 out of 3 in a BO3) wins the match. Games won by forfeit, disqualification, walkover, or default count toward the series total if the match is completed.
  • Game-specific markets (Game 1/2/3 winner, objectives, kills) resolve based on the completed game result. If a game is not completed for any reason (forfeit, disqualification, walkover, series clinched before the game is needed), the market resolves 50-50.
  • Objective markets (dragons, barons, inhibitors, first blood) resolve YES/NO based on whether both teams or the specified team achieved the objective prior to game stoppage. If the game is not completed or never played, the market resolves 50-50.
  • Kill-count markets (odd/even, over/under thresholds) resolve based on total combined champion kills recorded during the game. Executions do not count. If no kills are recorded or the game is not completed, the market resolves 50-50.
  • Multi-kill markets (penta, quadra) resolve YES if any player achieves the specified multi-kill prior to game stoppage; NO if no such kill occurs or the game is not completed.
  • If the match is canceled entirely, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., winning 2-0 in a BO3), any markets for the unplayed game resolve 50-50, not based on hypothetical outcomes.
  • Game Begins But Not Completed: If a game begins and ends via surrender or technical issue before completion, game-specific markets resolve based on the state at stoppage (e.g., objectives achieved, kills recorded prior to stoppage). If no progress toward the condition was made, the market resolves NO or 50-50 as specified.
  • Forfeit, Disqualification, or Walkover: If a team forfeits, is disqualified, or walks over before the match starts, the match resolves 50-50. If the forfeit occurs during the series (after at least one game is completed), the series outcome is determined by the team that wins via the opponent's forfeit, and that win counts toward the series total.
  • Remake of a Game: If a game is remade (e.g., due to technical issue), all resolution is based on the remade game only; the original game is disregarded.
  • Multi-Kill Definitions: A Penta Kill is 5 enemy champions killed in rapid succession by a single player. A Quadra Kill is 4 enemy champions killed in rapid succession; a Penta Kill also counts as a Quadra Kill for resolution purposes.

Timing:

Resolution occurs upon official publication by gol.gg/esports/home. If gol.gg does not publish final results within 2 hours after the event's conclusion, resolution is based on consensus of credible reporting and video evidence. Match-level markets resolve upon series completion; game-specific markets resolve upon individual game completion or non-completion.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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