Dota 2: Team Liquid vs Tundra Esports (BO3) - PGL Wallachia Playoffs
Volume:
$1,557,792
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a Best-of-3 Dota 2 match between Team Liquid and Tundra Esports in the PGL Wallachia Playoffs Upper Bracket Quarterfinal, scheduled for March 12, 2026 at 1:00 PM ET. Markets span match winner, individual game winners, handicaps, kill totals, and in-game events (Roshan kills, barracks destruction, rampages, ultra kills, first blood, day/night cycle timing).
Unified Resolution Criteria (Consistent across platforms)
All 142 markets across Polymarket and Kalshi share identical resolution source (DotaBuff with 2-hour credible reporting fallback), cancellation/delay thresholds (7 days), forfeit treatment (counts if play began, 50-50 if before), and game completion requirements.
Primary resolution logic:
Official DotaBuff (https://www.dotabuff.com) within 2 hours of match conclusion; credible video evidence and consensus reporting if DotaBuff unavailable within 2-hour window.
Core resolution logic:
Match winner (Polymarket/Kalshi): resolves to team that wins series 2-0 or 2-1; if match canceled, delayed beyond 7 days without play, or ends in forfeit before play begins, resolves to 50-50.
Individual game winner (Game 1/2/3): resolves to team winning that game if completed; if game never played (series clinched early) or match canceled/delayed beyond 7 days, resolves to 50-50.
Game handicap (Liquid -1.5 / Tundra -1.5): resolves to team winning 2+ more games than opponent; forfeits/disqualifications/walkovers count if match is completed; if match canceled, delayed beyond 7 days, or incomplete due to mid-match forfeit, resolves to 50-50.
Games total O/U 2.5: resolves Over if 3+ games played, Under if fewer; forfeits/disqualifications count if match completed; if match canceled, delayed beyond 7 days, or incomplete due to mid-match forfeit, resolves to 50-50.
In-game events (kills, Roshan, barracks, rampages, ultra kills, first blood, day/night timing): require the specific game to be completed with a winner determined; if game incomplete, never played, or series clinched before game needed, resolves to 50-50; if game begins but forfeits mid-play, resolves based on event status prior to stoppage (occurred = Yes, did not occur = No).
First blood: resolves to team securing first blood if game completed; if first blood never occurred during completed game, resolves to 50-50; if game incomplete or never played, resolves to 50-50.
Day/night cycle timing: resolves Yes if game-ending action (Ancient destruction or forfeit) occurs during daytime phase (0:00-5:00, 10:00-15:00, 20:00-25:00, etc.); temporary ability-based nighttime effects do not affect resolution.
Edge cases & Clarifications:
Series clinched before Game 3: If Team Liquid or Tundra wins 2-0, Game 3 is never played. All Game 3 markets resolve to 50-50. Games Total O/U 2.5 resolves Under.
Forfeit after play begins: If a team forfeits during a game (e.g., mid-Game 2), that game counts as completed for the forfeiting team's opponent. Handicap and total games count the forfeit. In-game event markets resolve based on event status prior to forfeit stoppage.
Forfeit before play begins: If a team forfeits before any game starts (e.g., before Game 1), the entire match resolves to 50-50 for match winner and all game-specific markets.
Match delayed beyond 7 days without play: If match is postponed and does not begin within 7 days of original March 12 scheduled date, all markets resolve to 50-50.
Game remake: If a game is remade (e.g., due to technical issue), resolution is based on the remade game only. First blood prior to remake is ignored unless remake does not occur; if remake does not occur, first blood from original game counts.
Timing:
Resolution occurs upon match completion (series winner determined) or upon expiration of 7-day delay threshold. DotaBuff data is checked within 2 hours of match conclusion; if unavailable, credible reporting and video evidence are used. Individual game markets resolve upon that game's completion. In-game event markets resolve upon the specific game's completion or upon match cancellation/delay threshold expiration.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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