Counter-Strike: magic vs CYBERSHOKE Esports (BO3) - HLC Belgrade Pro Group D
Volume:
$11,213
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a Counter-Strike best-of-three (BO3) match between magic and CYBERSHOKE Esports scheduled for April 4, 2026 at 8:00 AM EDT as part of HLC Belgrade Pro Group D. Markets span match winner, individual map winners, map-level statistics (kills and rounds), series length, and handicap outcomes.
Unified Resolution Criteria (Consistent across platforms)
All markets across Kalshi and Polymarket share identical resolution sources (HLTV.org primary, credible consensus fallback), edge-case handling (50-50 for cancellations, delays beyond 7 days, ties, forfeits), and counting rules (forfeits/walkovers count if match completes; team kills excluded).
Primary resolution logic:
Official HLTV.org data; credible reporting consensus if HLTV.org does not publish within 2 hours of match conclusion, including video evidence.
Core resolution logic:
Match winner (magic vs CYBERSHOKE Esports) resolves to the team that wins the BO3 series (first to 2 map wins).
Individual map winners resolve based on the team that wins that specific map.
Map-level statistics (total kills, total rounds) resolve based on the sum of both teams' performance in that map, including overtime rounds; team kills and self-inflicted deaths excluded from kill counts.
Series length (Over/Under 2.5) resolves Over if 3 or more maps are played, Under if fewer than 3 maps are played; forfeits/walkovers count if match is completed.
Map handicap (magic -1.5 vs CYBERSHOKE +1.5) resolves to magic if magic wins 2 or more maps than CYBERSHOKE; otherwise resolves to CYBERSHOKE.
Odd/Even markets resolve based on whether the total (kills or rounds) is odd or even; if the map is remade, resolution is based on the remade game only.
Edge cases & Clarifications:
Match Cancellation or Delay Beyond 7 Days: All markets resolve 50-50 if the match is canceled entirely or delayed beyond 7 days from the scheduled date (April 4, 2026) without play beginning.
Forfeit, Disqualification, or Walkover at Series Level: If the match ends due to forfeit, disqualification, or walkover before a winner is determined by play, the match-winner market resolves 50-50. However, if one team wins due to opponent forfeiture after the match has begun, the series resolves to the winning team.
Forfeit, Disqualification, or Walkover at Map Level: If a specific map is not played due to forfeit, disqualification, or walkover, that map's winner and statistics markets (kills, rounds) resolve 50-50. However, forfeited/walkover maps count toward series totals (map count, handicap) if the overall match is completed.
Series Clinch Before Map Played: If a team clinches the series before a map is needed (e.g., one team wins 2-0 before Map 3), that map's winner and statistics markets resolve 50-50.
Map Remake: If a map is remade, all resolution for that map (winner, kills, rounds) is based on the remade game only, not the original.
Timing:
Resolution occurs after the match concludes with a winner determined. Primary source (HLTV.org) is checked first; if results are not published within 2 hours of match conclusion, credible reporting consensus is used. Markets resolve 50-50 if the match is not completed or canceled within 7 days of the scheduled date (April 4, 2026).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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