TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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kalshi
polymarket
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Counter-Strike: BC.Game Esports vs OG (BO1) - Roman Imperium Cup Group D

Volume:
$49,763
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a Counter-Strike best-of-one match between BC.Game Esports and OG scheduled for March 13, 2026, as part of the Roman Imperium Cup Group D. Markets track the match winner, and two derivative markets on Map 1 statistics (total rounds odd/even and total kills odd/even).

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue:

Kalshi's resolution criteria references tournament-level outcome (Roman Imperium Cup 2026 winner) rather than the individual match result, creating a fundamental scope mismatch with Polymarket's match-winner resolution. Kalshi's handling of forfeits, cancellations, and delays is also undefined, whereas Polymarket explicitly specifies 50-50 resolution for these scenarios.

Hero Tip:

Do not assume Kalshi and Polymarket will resolve identically. Kalshi's Yes condition requires either team to win the entire tournament, not just the match. Polymarket resolves on match outcome only. Verify Kalshi's actual intent with the platform before trading. For Polymarket, rely on HLTV.org as primary source and expect resolution within 2 hours of match conclusion. Map 1 markets are clearly defined with consistent edge-case handling.

Critical Divergence Points:

  • Kalshi: Resolves to Yes if OG wins the Roman Imperium Cup 2026 OR if BC.Game Esports wins the Roman Imperium Cup 2026, contingent on the match being scheduled for Mar 13, 2026. This conflates tournament victory with match participation and does not directly resolve on match outcome. Key quote: 'If OG wins the Roman Imperium Cup 2026: OG vs. BC.Game Esports CS2 match originally scheduled for Mar 13, 2026, then the market resolves to Yes.'
  • Polymarket: Resolves to BC.Game Esports or OG based on match winner. Resolves 50-50 for cancellations, ties, delays beyond 7 days without winner, or forfeits/walkovers/disqualifications before match start. Completed matches with forfeit/disqualification mid-play resolve to the winning team. Primary source: HLTV.org within 2 hours; fallback to credible consensus. Key quote: 'This market will resolve to BC.Game Esports if BC.Game Esports win the match against OG. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.