Call of Duty: G2 Minnesota vs Carolina Royal Ravens (BO5) - Call of Duty League Stage 2 Major Qualifiers Qualifiers
Volume:
$32,956
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a Best-of-5 Call of Duty League match between G2 Minnesota and Carolina Royal Ravens scheduled for March 14, 2026 at 4:00 PM ET during the Stage 2 Major Qualifiers Qualifiers. Markets span match winner, individual game winners (Games 1-4), game totals (O/U 3.5 and O/U 4.5), and game handicaps (-1.5 and -2.5).
Unified Resolution Criteria (Consistent across platforms)
All Polymarket markets and the Kalshi match-winner market apply identical resolution logic: official Liquipedia data, 7-day delay threshold, 50-50 on cancellation/incomplete play, and consistent treatment of forfeits and walkovers.
Primary resolution logic:
Liquipedia (https://liquipedia.net/callofduty/Main_Page); consensus of credible reporting and video evidence if Liquipedia does not publish within 2 hours of match conclusion.
Core resolution logic:
Match winner (Polymarket and Kalshi): resolves to the team that wins the best-of-5 series; 50-50 if match is canceled, not played, or delayed beyond 7 days without play beginning.
Individual game winners (Games 1-4): resolve to the team winning that specific game if completed; 50-50 if that game is not completed for any reason.
Game totals (O/U 3.5 and O/U 4.5): Over if 4+ or 5+ games are played respectively; Under otherwise; 50-50 if match is canceled, incomplete, or delayed beyond 7 days without play.
Game handicaps (-1.5 and -2.5): G2 Minnesota wins if they win 2+ or 3+ more games than Carolina respectively; otherwise Carolina wins; 50-50 if match is canceled, incomplete, or delayed beyond 7 days without play.
Forfeits, disqualifications, and walkovers: counted toward game totals and handicaps if match is completed; trigger 50-50 for match-winner and individual game markets if they occur before completion, except when the clinching game is forfeited (which counts as a completed match).
Edge cases & Clarifications:
Match begins but incomplete with no forfeit: Match-winner and individual game markets resolve 50-50. Game total and handicap markets resolve 50-50 unless the match ends due to opponent forfeiture/disqualification of the clinching game, in which case the match is considered completed.
Forfeit or disqualification before match starts: Match-winner market resolves 50-50. Individual game, game total, and handicap markets resolve 50-50.
Forfeit of clinching game (e.g., Game 5 in a 3-1 scenario): Match is considered completed. Game total and handicap markets resolve based on the final series score including the forfeited clinching game. Match-winner resolves to the team that clinched.
Delay beyond 7 days without play beginning: All markets resolve 50-50.
Liquipedia results not published within 2 hours of match conclusion: Resolution uses consensus of credible reporting and video evidence as backup source.
Timing:
Resolution occurs after the match concludes with a definitive winner or after the 7-day delay threshold is exceeded. For individual game markets, resolution occurs after that specific game is completed or after the match is canceled/delayed beyond 7 days. Liquipedia publication or consensus backup must be available within 2 hours of match conclusion for final settlement.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
Follow the signals, not the noise
Get insights on market conviction, notable shifts, and what the data is quietly signaling.